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MLB The Show 26 Baserunning Tips From U4GM - Printable Version

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MLB The Show 26 Baserunning Tips From U4GM - Andrew736 - 08-19-2026

Diamond Dynasty games can turn on one awkward turn at second, so your baserunning setup matters more than it first appears. I like using Analog/Buttons because it lets me deal with one runner at a time instead of watching the whole group react together. That extra control is handy when you're trying to stretch a single, protect a lead, or create pressure while keeping your MLB 26 stubs for the rest of your roster. It takes a few innings to feel natural, but the payoff is worth it.

Take the Computer Out of the Decision

Set Baserunning Decisions to Manual. This is one of those options you may not appreciate until the game sends a runner at exactly the wrong moment. Manual control keeps that choice in your hands. You can hold a runner at first when the outfielder has a strong arm, or push him toward second when the ball skips past the fielder. There's no mystery behind the move. You made it, so you can adjust it. Sliding Decisions can stay on Assisted if you're still learning. It removes some stress without taking away your control of the runner.

Pick the Runner Before You Press

Individual commands work best when you don't rush them. Flick the left stick toward the runner you want, then press the appropriate base button or trigger. The stick direction needs to be deliberate. A quick, messy flick can select the wrong man, especially when two runners are moving at once. Before the pitch, glance at the outs, the count, and the speed of each player. That small pause often tells you whether to take the extra base or stay put. Holding L1 or Left Bumper advances all runners, while the return command sends them back. Use those broad commands only when the play is obvious.

Stealing Without Giving Away an Out

Stealing is less about tapping the button quickly and more about reading the pitcher. First, select your runner with the left stick. Tap L2 or Left Trigger to put the steal command on him. When the pitcher starts the delivery, hold L1 or Left Bumper to send him. Don't run every time. Watch for slide steps, pickoff attempts, and catchers with strong throwing ratings. A fast runner can still be an easy out if you leave too early. Mix in a delayed steal now and then, particularly when your opponent keeps throwing breaking balls.

Use the Slide to Finish the Play

Sliding deserves more attention than it usually gets. As your runner approaches the bag, use the right stick to choose a headfirst, feet-first, or hook slide. A feet-first slide is often the safe choice, but a hook can help you avoid a tag coming across the front of the base. Headfirst slides may fit a tight play when you need every inch. Assisted sliding is useful under pressure, though manual input gives you more room to beat a tag once you understand the timing. Practise these situations in less important games, and you'll make better reads when you decide to buy MLB 26 stubs for a stronger Diamond Dynasty squad.